Bernoulli's principle
\({v^2 \over2} + gz + {P \over \rho} = constant \)
Where v is the fluid velocity, g is acceleration due to gravity, z is elevation, P is the pressure and
\(\rho\)
is the fluid density.
Kinematic Equations
\(d = v_i t+{1 \over2} a t^2 \)
\({v_f}^2 = {v_i}^2 +2ad \)
\({v_f} = {v_i} +2at \)
\(d = {{v_i} + {v_f} \over2}t \)
Where d is displacement, v
i is initial velocity, v
f is final velocity, t is time and a is acceleration.
Least Squares Regression
\(m = {{N \sum xy - \sum x \sum y} \over {N (\sum x^2)-(\sum x)^2}} \)
\(b = {{\sum y - m \sum x}\over{N}} \)
Where N is the number of data points and m and b are the slope and intercept respectively of a line y = mx + b.
Luminosity of a Star
Luminosity of a Black Body Object (Approximation for a Star)
\(L = \sigma A T^4 \)
Where L is the luminosity (kW), A is the surface area (m
2)
\(\sigma\)
is the Stefan-Boltzmann Constant (5.670367x10
-8 W m
-2 K
-4) and T is the surface temperature.
Mohr's Stress Circle Equations
\(\sigma_n = {1 \over2}(\sigma_x + \sigma_y)+{1 \over2}(\sigma_x - \sigma_y)cos2\theta + \tau_{xy} sin2\theta \)
\(\tau_n = -{1 \over2}(\sigma_x - \sigma_y)sin2\theta + \tau_{xy} cos2\theta \)
\(R = \sqrt{[{1 \over2}(\sigma_x-\sigma_y)]^2 + \tau^2_{xy}} \)
Special Relativity
|
\({t' \over t} = {1 \over {\sqrt{{1 - ({v\over c})^2}}}} \)
|
\({L' \over L} = {1 \over {\sqrt{{1 - ({v\over c})^2}}}} \)
|
\({m' \over m} = {1 \over {\sqrt{{1 - ({v\over c})^2}}}} \)
|
\(E = {\sqrt{m^2 c^4 + p^2 c^2}} \)
|
c is the speed of light in a vacuum (299 792 458 m/s) and v is the velocity of a body.
t is time as measured from a stationary perspective, likewise L is the length measured from the same perspective and m is the mass.
t', L' and m' are the time, length and mass respectively as measured from the perspective of instruments traveling at velocity v.
E = Energy, P = momentum.
Physics and Maths Formulae
These are some simple or relatively simple formulae used in maths and physics. To display the formulae I use a javaScript library called
MathJax. MathJax is easy to learn and free to use so if you're a technical author please check it out.
The point of this page isn't to teach anyone maths or physics, I just wanted to show that formulae can be incorporated in a webpage without relying on creating and incorporating images.